StygianERRATA

The evil Apokalypse Virus struck our central datacore as Waste World was nearing completion. In an effort to destroy our customers by wearing out their brains, it introduced many strange and seemingly random glitches into the published book.

Our crack team of Ultramancers has spent whole nanoseconds in Manticore's central datacore trying to eradicate these flaws. Here are some of their bug patches for your gameplay software.

Doubtless more of these sinister glitches will come to light as the search continues. We'll keep you posted!

Waste World: Role Playing in a Savage Future

P 120 Increasing MR

It costs 3 points per extra MR to increase your MR up to THREE times your BMR, NOT twice your BMR as the text states.

P 123 Cumulative Costs Table

This is just to clarify a point. Where it says you have a skill at level zero, we mean where you possess the basic skill without any skill levels.

P 134 Mutants

The mutation disadvantage is simply that if you possess special powers you will register on mutant detectors or to special powers that detect mutants. Anybody who possesses special powers automatically has this disadvantage. This is already factored in to the cost of a power and you do not get any extra points for it.

Mutants also commonly possess the following disadvantages: negative appearance, prejudiced against and some forms of insanity- you do not have to take these, if you don't want to. For more on this, see the section on Buying New Special Powers on P 160.

P 136 Demonic Form

Martial arts Bugei are covered in the Shogunate sourcebook.

P 155 Mental Disadvantages

The example should read: "You must make an IN roll with a -6 penalty." NOT -9 as it says in the text.

P 160 Buying New Special Powers

When you make a mutation roll, the number of special powers you already possess is used as a NEGATIVE modifier.

P 160 Rejection Syndrome

You make the Rejection Test immediately after an implant has been successfully made. You do not need to make this test if you use the special grafts cloned from your own tissue described in the previous section.

P 171/173 Megablaster

The Megablaster is noted as 'the ultimate destructive weapon' but the listed damage is exactly the same as a Heavy Blaster. Its Damage Rating should be 3M, NOT 2M.

P 194 Targeting Eye

This costs 500 credits, NOT 500 M as it says.

P 197 Symbionic Grafts

The implanter must make a healing skill roll NOT an "ealing" skill roll as the rulebook states.

P 198 Warping

You only need to test for Warping if the person implanting the symbionic fumbles the implant roll, and you fail the subsequent Warp Test.

The Warp Test is modified only by the number of symbionic grafts you have already had implanted. Ignore all references to levels of mutation or becoming a warpspawn.

If you fail the Warp Test, your grafts will mutate. Failing a Warp Test is exactly like failing a Mutation roll, as described on P 160 Buying New Special Powers.

P 160 Maximum Speed (MX)

All speeds are given in KPH. Divide this by 2 to give you your MR in combat.

P 215 Off-Hand

The penalty for using a weapon off-hand has been omitted. It is -2.

P 220 Parry

Parry is a defense action NOT a response action.

P 224 Special Wounds Table

Result 17-18 Brain Damage reduces your LF (NOT BLF) by 1 permanently.


The Shogunate

P 111 Paths

The Cost for The Path of the Temple of Seers has been ommited. It is 11.

P 123 Battlestrider

The Battleblade's Damage (D) Rating should read 7M+10, NOT -7M+10.


Hydra

P 96 Triton

The triton has no equipment listed. It should have a Trident and Net.

P 98 Adoption

Remove the (pp. xxx) reference.

P 100 Pain-Pleasure Conditioning

The missing page reference for Psychoconditioning is pp 140.

P 144 Senses

Delete the sentence that reads: 'This cost is - per pair of eyes.' The cost per additional pair of eyes is noted in the last sentence.

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