





Ironside and Marcus are exploring some ruins when they are attacked by three Skavengers. All of the Skavengers are DX 0, ST 0 with LF 10 and AR 1. One of the Skavengers has an assault rifle, two are armed with chainswords. The narrator rolls randomly to find the range, the combat starts at 2d6 x10 meters. He gets a 7 so there is 70 meters between both sides. He also describes the area to the players saying that there is broken ground and cover within 20 meters of them. The Skavengers are out in the open. He draws a little sketch map to illustrate the relative positions and combat begins.
Round One: Marcus rolls 12 for initiative and adds his DX of +1 for a total of 13. Ironside rolls 4. Since his DX is zero he adds nothing. The Narrator rolling for all three of the Skavengers with one die gets 12. Marcus goes first.
Marcus is armed with Blaster and Chainsword. He decides to open fire with his blaster. The blaster is capable of auto-fire so he opens up on all three Skavengers. He gets a 14 and adds his rifle skill for a total of 15. The Skavengers are 70 meters away. This is easily within range, but over the blaster’s close range of 30 meters, so Marcus subtracts 4 from his total. A two comes up on the burst dice. He has hit two of the Skavengers with one success. Both Skavengers dodge. They roll a d20 with no modifiers since their DX is zero and they have no dodge skill. (There is no non-proficiency penalty for not having dodge.) One Skavenger gets 16. This reduces Marcus’ success total to less than one so Marcus has missed him. The other Skavenger desperately tries to duck and gets a 4. Marcus hits him.
Since his blaster has a damage modifier of +2 this is added to his successes. His damage total is 3. The Skavenger is wearing hide armor which stops one point of damage. This is subtracted from Marcus’ damage total so the Skavenger only takes two LF of damage.
The Narrator decides that the Skavenger with the assault rifle will provide covering fire while the other two close with our heroes. The Skavengers run forward covering 24 meters. They are now 46 meters away from the two adventurers. The Skavenger with the assault rifle opens fire on Ironside. He is at long range so there is -4 to his total. The Skavenger opens up and rolls 19 with three hits on the burst dice! Ironside decides to dodge. He rolls a d20 and adds his DX and Dodge skill. The total score is 11. Ironside’s measly one success is subtracted from the Skavengers total of 9. The Skavenger hits with 8 successes. His assault rifle has only one 1M and no damage modifier so Ironside takes three 8 damage hits. Ironside had the armor special ability which stops 4 of each hit, and is wearing light ceramic armor which stops another 3 from each hit. He takes three one point hits, reducing his LF by three to a new total of 11.
Ironside asks the Narrator how close the cover is. The Narrator reminds Ironside that he said 20 meters. Ironside decides not to bother running for cover and lets rip at one of the two charging Skavengers. The range is 46 meters. This is close for Ironside’s HMG. He gives the Skavenger the benefit of his concentrated fire. He rolls a 12 and adds his HMG skill of +1. His total is 13. That’s 3 successes. The Skavenger rolls 6 for his dodge attempt and fails to get out of the way. The HMG is a Full Burst Only weapon and a 5 comes up on the burst dice. Five hits. The HMG has a damage modifier of +2 so each hit does 5 damage. The Skavenger’s armor soaks up one point from each hit but this means he takes five hits doing 4 damage each. That’s a total of 20 damage. This reduces the Skavenger to zero LF instantly. Since the Skavenger is not an important character, the Narrator decides that he dies spectacularly, torn in half by the hail of bullets. The first combat round ends.
Round Two: Marcus’ initiative total is 4. Ironside’s is 7 and the Narrator rolls 14 for the Skavengers. The Skavengers go first. The Skavenger with the assault rifle opens fire on Marcus this time. He rolls a 17 on his to hit roll but a 1 comes up on the burst dice. He is out of ammo but he has scored one hit. Marcus attempts to dodge but rolls a 3. Seven successes worth of damage slam into him. His armor stops three of these but still he takes four damage. The second Skavenger continues to run forward, He moves 24 meters so he is now 22 meters away.
Ironside opens fire on the charging Skavenger and rolls a 2 on the d20. So he misses. He curses loudly since a 6 had come up on the burst dice. If only he had managed to hit, he would have hit six times.
Marcus charges. His charge distance is 30 meters so he can easily reach the running Skavenger. He gets +4 to hit because he charged. He also adds +1 for his chainsword skill. He rolls a 15 which gives him a total of 20. That’s a ten success hit. The Skavenger tries to parry with his own chainsword. He rolls an 11 which cancels one of Marcus’s successes. Since Marcus’ chainsword has a +4 damage modifier Marcus does 13 hits. The Skavengers armor stops one point. His LF is instantly reduced to zero. He is beheaded.
Round Three: Seeing the fate of his comrades and noticing that he is out of bullets, the last Skavenger turns and runs. The adventurers let him go.
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