





Note: where a weapon skill has something in brackets after it, this simply refers to the weapon with which the skill is used. (These are the slots for Waste World RPG players.)
| ST | DX | IN | PW | LF | MR |
+2 |
0 |
-1 |
0 |
14 |
6 |
Skills: Dodge +1, Heavy Weapon (heavy machine-gun) +1, Rifle (assault rifle) +1, Unarmed Combat (brawling)
Special Abilities: Armor (AR: 4) Cybernetics: Cybernetic Eyes + Iris
Equipment: Assault Rifle, Heavy Machine-Gun, Light Ceramic Armor (AR:7 with the armor special ability)
Background: You were created in the great metrozone of Prometheus, forged in the mighty autofacs of the Machine Gods. You were programmed for ruthlessness and assigned to a combat unit alongside Cyborg Legionnaires. It was there that you first met Marcus, and he gave you the name ‘Ironside’. You fought by his side against raiders and mutants, saving each other’s lives countless times. Your loyalty to Marcus became absolute, and he became a father and brother to you. Out on assignment in the wastes, the unit discovered a village of mutants; but these weren’t warriors, they were peaceful families, struggling to survive. The unit was ordered to kill them. Marcus refused to execute the defenseless villagers and you faced a decision; loyalty to Marcus or loyalty to Prometheus. Marcus won. You fought beside Marcus and destroyed your old unit while defending the village. You then fled to Janus with Marcus, and have joined a loyal team of bounty-hunters.
| ST | DX | IN | PW | LF | MR |
0 |
+1 |
0 |
0 |
10 |
4 |
Skills: Awareness, Blade (dagger) +1, Dodge +1, Healing +2, Quick Draw (dagger) +1, Rifle (laser rifle) +3, Stealth +1
Cybernetics: Bionic Arm (ST 1), Concealed Bionic Eyes (+ Targeting and Telescopic functions)
Equipment: Dagger, Laser Rifle + Guncam, Light Ceramic Armor (AR:3), Rebreather
Background: You don’t remember your parents, and you never really had a life beyond the constant training as a killer. You were raised as part of an assassin’s cult from birth; taught how to kill silently and without remorse. You didn’t have a childhood, you had indoctrination. Your life would likely have continued in this way, except for the fact that the constant brain-washing hadn’t been entirely effective. On one mission, you were ordered to obliterate an entire family, including the children, and something deep inside you, others would call it ‘mercy’, bubbled to the surface when you sighted them down your guncam. The children were playful and happy, representing something you never knew: life. You couldn’t kill innocence now that you had seen it, and years of conditioning cracked like a fetid egg. You fled then, and ended up in Janus as a bounty hunter. You still don’t know who your ‘masters’ were, though due to your implanted cybernetics, you suspect an involvement by Janus. Your greatest fear is that they might track you down to bring you ‘home’.
| ST | DX | IN | PW | LF | MR |
+1 |
0 |
0 |
0 |
12 |
5 |
Skills: Awareness, Blade (dagger), Dodge, Driving: Tracked (car), Handgun (autopistol), Healing +2, Navigator, Rifle (assault rifle) +1, Survival +1, Thrown, Unarmed Combat (brawling, claws) +1 Special Abilities: Hardy.
Cybernetics: Bionic Eye (+ Targeting, Telescopic and Iris functions), Bionic Arm (ST 2 + Retractable Claws)
Equipment: Assault Rifle, Autopistol, Dagger, Light Ceramic Armor (AR:3), 5 Plasma Grenades, Rebreather, 5 Web Grenades
Background: You were born into a harsh world, as part of a nomadic tribe out in the wastes. The desolate wilderness was savage; only the strong survived. Riding the barren dunes of chemical sand, you conquered many perils, including foul beasts, mutant cannibals and rival tribes, but something was always missing. You fought, but achieved nothing more than survival. There had to be more to life than a constant struggle. Leaving your tribe, you set out to forge your own destiny; where struggle provided rewards beyond your right to exist. As an experienced survivor, comfortable in the Wastes, you made the perilous trek to Janus. There, you became a mercenary, acting as a Wasteland Scout for Prometheus. Since then you have become a bounty-hunter, and feel you have finally found your calling in life.
| ST | DX | IN | PW | LF | MR |
+1 |
+1 |
0 |
0 |
12 |
5 |
Skills: Awareness +1, Climbing +2, Dodge +1, Interrogation +1, Navigator, Rifle (shotgun) +2, Special Weapon (power gaunt) +2, Stealth +1, Survival, Tracking +1, Unarmed Combat (brawling)
Special Abilities: Ambidextrous, Dark Sight
Equipment: Grapnel Gun, Light Ceramic Armor (AR:3), Power Gauntet, Rebreather, Shotgun, Stink Bomb.
Background: You were born in a remote habzone in the Wastes; a small fortified settlement guarding a small reserve of Drakonium. One fateful day while you were out on patrol, you saw a distant plume of black smoke, and knew something terrible had happened. Racing back home, you returned to a scene of utter devastation. The habzone had been torched and vandalized by a Skavenger raiding party, and nearly everyone had been slaughtered. Wracked with rage, you armed yourself, and very gradually hunted down and paid back those responsible. Tragically, the prolonged exposure to the Wastes has changed you, making your eyes the emerald green of a kat’s and making them reflective in the dark. While it enables you to see well in the dark, it makes you a member of the most stigmatized group in Avernus; the mutants. Since then you have found a taste for the hunting life, so you made for Janus, one of the few places that accepts mutants, and have entered life as a bounty hunter.
| ST | DX | IN | PW | LF | MR |
+1 |
+1 |
0 |
0 |
12 |
5 |
Skills: Awareness, Blade (sword) +2, Dodge +1, Forceblade +2, Martial Arts +2, Quick Draw (forceblade) +2, Rifle (blaster), Unarmed Combat (brawling) +2
Special Abilities: Ambidextrous, Hardy Equipment: Forceblade, Medium Ceramic Armor (AR:6), Rebreather, Sunbolt Blaster
Background: You were once a noble member of the mighty I (Boar) Clan of the Shogunate; serving with honor and distinction. People respected you. Life was good. Ill-fated, you met the beautiful and tender maiden, Tora Oshima, while serving as an honor-guard in the Shogun’s Black Pagoda. While your love for each other was great, the rivalry between your Clan and hers was bitter and hateful. Neither side would condone or accept your love. You began a clandestine affair, but it was doomed from the onset. You were witnessed by I Shoju; am ambitious young samurai of your Clan, and unknown to you, he went to eliminate Oshima. When next you went secretly to meet her, you found her cruelly butchered, with Shoju standing gloating over her body. In a rage, you slew him, and weeping bitter tears you renounced your Clan. Now you live a masterless life as a bounty-hunter in Janus, but you will never forget Oshima.
| ST | DX | IN | PW | LF | MR |
+1 |
+1 |
0 |
0 |
12 |
5 |
Skills: Awareness, Blade (chainsword) +1, Dodge +1, Driving: Tracked (car), Rifle (blaster) +1, Unarmed Combat (brawling) +1
Special Abilities: Ambidextrous
Cybernetics: Bionic Legs (ST 2 + Super Leap) Equipment: Bio-Sensor, Blaster, Chainsword, Light Ceramic Armor (AR:3), Rebreather
Background: Born in Prometheus, you pledged allegiance to the undying Machine Gods, your greatest wish was to serve as a Legionnaire. As time passed, you proved your loyalty and received your childhood desire; your weak flesh replaced with duralloy as you became a Cyborg Legionnaire. You fought many glorious battles against the enemies of the state, and forged a strong bond of loyalty with the new Panzer ‘Ironside’. He can be naive, so you have acted as something of a father-figure to the war-robot. On routine patrol in the Wastes, your unit was ordered to terminate a village of peaceful, defenseless mutants. Utterly repelled, you refused. You were a professional soldier, and innocent civilians, mutant or otherwise, were not the enemy. Defending the village against your former unit, you were surprised to find Ironside aiding your cause. Victorious, you lead him to Janus, where you have formed a loyal band of bounty-hunters.
| ST | DX | IN | PW | LF | MR |
0 |
+2 |
0 |
0 |
10 |
4 |
Skills: Awareness, Dodge +1, Handgun (blaster pistol) +2, Stealth +1, Unarmed Combat (brawling) +2
Special Abilities: Keen Eyes, Keen Hearing
Equipment: Blaster Pistol, Medium Carapace Armor + Symbsuit + Spines (as Special Power) (AR:4)
Background: You were bred for combat; reared on conflict. Genetically superior to normal humans, you were a warrior of House Valka; a sentinel of the Tower of War. Honing your sense and reflexes in the art of battle, you were booned with a suit of spike-studded carapace armor and symbsuit. Your life was privileged and exciting, but you harbored a growing sense of curiosity; a desire to see and experience a world beyond the politics of Hydra. This longing proved too much to resist. You knew full well that it was forbidden for you to leave; and that when you took that first step into the world there would be no turning back. Ever. Leaving Hydra, you stowed away on a trader’s Waste Krawler and began the adventure, seeing the many wonders and horrors of Avernus. Recently you have settled in Janus, and turned your skill to bounty hunting. Maybe you’ll move on again sometime in the future.
| ST | DX | IN | PW | LF | MR |
| +2 | 0 |
-1 | 0 |
14 | 6 |
Skills: Blade (two-handed sword) +3, Dodge +3, Heavy Weapon (heavy machine-gun)+1, Unarmed Combat (brawling, fangs, tail) +3
Special Abilities: Armor (AR: 1), Bloodhound Scent, Fangs, Spiked Tail
Equipment: Duralloy Bayonet, Greatsword, Heavy Machine-Gun, 8 Plasma Grenades, Rebreather, 2 Web Grenades
Background: You emerged from your egg as a hatchling, roaring with triumph at the world. Your parents were filled with pride, for they knew you would become a mighty warrior. From an early age you dominated your clutch-siblings, and took delight in the playful brawling and hunting of your childhood. Your tribe instilled in you a deep sense of honor that tempered your natural blood-lust and ferocity, and taught you to hate the Stygians. Stygians are cruel, cold and honorless. No love is lost between your species. Demonstrating the aptitude of a born fighter, you trained in both ranged and close-in combat, but while guns are useful tools, you prefer to close in and attack hand-to-hand. The tearing of flesh beneath blade and tail, and the tang of blood between your teeth are intoxicating. With the honed instincts of a natural predator, you have become a bounty-hunter. You are a Krok. Let others fear.
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