Magus Armor

If you are going to use these rules you will need to read the section on creating custom carapace armor first, and then come back here.

Magus armor suits are among the most potent weapons in the Hydran arsenal. They are favored by the warrior elites of the city. They enable their owners to wield potent psychic abilities even if they possess no trace of the Power themselves.

Magus suits are built according to the normal rules for custom carapace armor. They must have a PW of at least +1 and you must give them the Psycher special power. They can then be given psionic powers. In order to imprint the suit with a psi power, the symbionicist must consult the ancient grimoires of his craft and supervise the creation of the suit most carefully, stretching his own abilities to their fullest to bring the armor's gifts to life.

The suits can be granted any Psi Power with a PL not exceeding the Symbionics level of its creator. The cost for creating the suit is calculated as per normal, but the care and attention to detail needed to create the suit means the Symbionicist must give it, his undivided attention. This increases the cost to 20 credits per level per hour. Each psi power granted counts as one special power granted to the suit.

Magus armor cannot use modifiers from the advanced psionic rules, all powers must be bought at their full price.

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